Author Topic: All games can be used to understand how humans make decisions in environments shaped by competit  (Read 246 times)

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rangerrebew

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    All games can be used to understand how humans make decisions in environments shaped by competition.

While this is a Whiteboard post we thought it would be a great way to introduce our readers to the Wargaming Room, a new recurring series focused on the design, development, and playing of wargames. The articles and podcast episodes in this series will examine a wide range of topics related to wargaming to support national security, professional military education, and strategic decision-making. At the heart of each article or podcast is the idea that wargames are about humans making decisions and dealing with the consequences of those decisions in a synthetic environment.

Wargames have a long history in the military profession, and for good reason. Wargaming allows decision-makers to practice their craft in a relatively safe, inexpensive environment to gain valuable knowledge about their own forces, their potential adversaries, and their environments. Wargames are powerful tools that can expose weaknesses, highlight strengths, and enable resourcing decisions. A good briefing can persuade, but a good wargame can embed emotion and conviction akin to actual experience.

https://warroom.armywarcollege.edu/special-series/whiteboard/wb16-dod-decisions/