Author Topic: Advancing Real Time Graphics  (Read 1646 times)

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Advancing Real Time Graphics
« on: August 01, 2017, 02:20:50 am »
Advancing Real Time Graphics
by Art by Rens      Published on Jul 26, 2017

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The content in this video is running real time in 4K. The frame rate depends on the use of settings and with some optimization can run very fast on a single Titan or 1080TI (around 45 or perhaps I can hit 60).
In SLI it is no problems to hit 60, so is playing it HD on regular cards. I am making use of Unreal engine and Nvidia's VXGI solution for real time lighting and global illumination.

Over the last years I have been focused on advancing real time graphics by improving the quality of content.
During this time I looked at the possibility of realism and breaking current workflow to try and increase the visual quality of games.
With hardware and software continuously evolving and new techniques becoming available, it creates endless possibilities to explore.

It is a balanced experience between learning, creating, figuring out what went wrong or could have been done better and growing your skill set. By doing this often enough the results will slowly but steadily move forward.

I am now creating a playable tech demo, which is a first step in establishing a workflow, creating content and developing a foundation that can become a full game.

The theme of the demo environment is a Scandinavian forest that integrates some science fiction architecture.
All content is captured at a high resolution using various methods like photogrammetry or top down photography with a rig I constructed for vegetation.

It allows me to capture various information to create my own texture sets for any plant found in the environment.
Plants and trees are then rebuild leaf by leaf, giving it depth that is needed to ensure realism and create a more believable world.

The size of the demo is kept to a small area. It allows the player to walk around or control a virtual camera and be able to capture images or video.
By having access to various systems it is possible to make changes to the field of view, aperture, focal distance, depth of field methods and more.
The sun intensity, temperature and direction are also available, making it possible to experience it under different lighting.

While this might sound boring, being able to capture all the detail you will experience is very rewarding.

Steam has provided access to develop and it's meant to release end of this year.

The tech demo is the first big step towards establishing a company that is focused on creating high end video games.

Music: KOSATKA - Documentary Commercial Ambient


http://www.youtube.com/watch?v=bXouFfqSfxg

https://www.youtube.com/watch?v=bXouFfqSfxg
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