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Hi there. Gaming is fun, right? Take your down time to blow up enemies, complete complex logic puzzles and bask in the interactive creativity talented people have brought to your room. Or to just waste a few minutes in a boring meeting. Some games are things of cinematographic beauty. Others are more a matter of reflexes, hand/eye coordination and memory.
Games are good. Good art, in many cases, as immersive as a novel or a really fine movie. No sane person could ever argue that. They are also programming you to be conservative, so, if you are a 20 something step away from the controller and run, don't walk, into the light of day.
Take Farmville. It's a crappy time-waster of a game with terrible graphics, designed to annoy your Facebook friends and gently milk your wallet without you noticing. So why play it at all? Yet you do. You can't help it. You planted those crops, you have to care for them and harvest them before they wither and die. You are responsible for them. Without them, you can't get that new pink barn you have been wanting for so long. You are reluctant to pry open your wallet and just pay for the thing, so you plan ahead, budget carefully and feel a sense of triumph when you can finally hit "buy." A bit conservative of you, isn't that? Most browser games follow the same pattern.
How about World of Warcraft? People still play that, right? Mindlessly repetitive gold farming in order to do the fun things you want to do. It's a better simulation of the real world than the SIMS. How on Earth can that have a conservative message?
Two words. Leveling up. You hit a new level, your character is bathed in a burst of light, beams coming out of his ass. Your hard work has been rewarded! Congratulations! If life did that it would be totally amazing, though driving would become much more dangerous. Life already does that. OK, not the whole lights thing, but hard work pays off. When you master a skill, you feel on top of the world, like you could move mountains with your bare hands (Note: mountain moving is not an unlockable achievement in real life. Do not attempt it).
The GTA franchise teaches another valuable lesson. No, it isn't "Don't get caught," though that is an important life lesson in general. It is "Actions have consequences." Ramp a tank off a bridge? Just watch your cash shrink as you leave the hospital. It is faster than your ego shrinks when the hot girl you have a crush on turns you down with a laugh . (Unsure about GTA V - I heard they changed the game mechanics, not played it as yet)
Which brings us to Resident Evil. Pick your flavor, they are all pretty much Doom clones anyway, with one exception. The bloody escort missions. Navigating a map with a totally helpless idiot who wanders in front of you while you are shooting, haplessly charges a group of zombies instead of running away and has no concept of the idea of "just stand still." Could have picked any game with an escort mission or AI controlled team-mates, but RE is the one I know best. Sure, it reinforces the message that co-operation is good, it also reinforces the message that other people are total idiots. You are on your own.
Finally, for this short piece, the one game everyone has and everyone has played. Solitaire. How the hell can Solitaire have a conservative message? It's a freaking card game!! How often do you win? Not that often. Reshuffle and try again.